CJL athletes competing

Official
Competition Rulebook

Foreword

A Message from the Management

The Collegiate Jiu-Jitsu League was built around one conviction: to expand the “gentle art” in schools across the United States and the world. CJL’s mission is to build a structured, competitive, and educational ecosystem that elevates collegiate Jiu-Jitsu everywhere.

Jiu-Jitsu deserves a public platform to become a household sport everywhere and eventually a varsity sport. The expansion of an intercollegiate league will be the first of many steps to make this happen.

Through CJL’s events, students and practitioners of the sport will be able to find a community, make connections, and develop core values that will better them as people and enhance their lives.

Article 1

Authority & Refereeing Body

1.1 Authority of the Referee

The referee is the sole authority over the bout. The referee is responsible for issuing points, penalties, cautions, and warnings; arranging positional resets and disqualifications; and ordering breaks or starts in the actions. The referee’s decision of the match is final and incontestable by athletes and coaches, subject only to the narrow exceptions below:

A match result may be overturned only if:

  • The score on the board has been misread
  • The declared winner used an illegal hold previously unnoticed
  • An athlete was erroneously disqualified for a legitimate technique

All challenges following the referee’s decision should be reported to the table with video evidence for consideration. The overturning of a decision is NOT guaranteed.

Note: Referee decisions and interpretations on points, penalties, and positional resets are final and may not be appealed.

1.2 Judging Table

Each bout is scored through points and penalties by the referee (Article 8). The Mat Table will record and approve these points throughout and after the bout. Following the end of the bout, the table will record the winner of each match and record team scores, ultimately making the final decision on where in the bracket the team will continue.

1.3 Referee Duties

  • Summon athletes and conduct final equipment and hygiene checks
  • Position athletes and call the start, interruptions, and end of each match
  • Award points, apply penalties, and enforce out-of-bounds rules
  • Summon medical staff when necessary
  • Announce the result and raise the winner’s arm

1.4 Mat Chairman

Where designated, the mat chairman coordinates the referee and judge and may intervene in serious scoring errors. In any disagreement between the referee and the mat chairman, the mat chairman’s decision is final.

Article 2

Team Format & Dual-Meet Structure

2.1 The CJL Dual Format

CJL competitions are contested as 5-on-5 or 3-on-3 team dual meets. Each team fields five (5) or three (3) grapplers who each compete in exactly one (1) individual match against a designated opponent from the opposing team. This is not a survivor/elimination format — every athlete competes once per team matchup regardless of outcome.

Key Rule: Each athlete competes in one match only. There is no carry-on, no survivor advancement, and no second matches within the same team dual.

2.2 Team Composition

  • Each team must field at most five (5) grapplers for each team dual
  • All competitors must hold a current rank of white, blue, or purple belt
  • Brown belts, black belts, and above are not eligible to compete in the CJL quintet matches
  • Each team may register up to two (2) alternates, eligible to substitute before the duals only
  • Teams may only have competitors who are active team members and CJL associates (check eligibility)

Belt Eligibility: Belt rank is verified against the athlete’s home academy or a recognized federation. The CJL reserves the right to reclassify athletes based on competitive history.

2.3 Team Dual Result

Each individual match produces a result that adds to the team dual scorecard. After all five matches, the team with the most dual-meet team points wins the dual.

Individual Match ResultWinnerLoserNotes
Submission win50Immediate match win; strongest result
Injury/Forfeit Win50Opponent unable to continue
Disqualification / DQ win50Opponent DQ'd for foul or accumulation
Technical superiority win4010-point gap in individual match
Decision win (points)30Most technical points at regulation end
Referee Decision21Tied score; Referee chooses winner

Table refers to team points.

Tiebreaker (tied team points after 5 matches), in order:

  1. Total submission victories across all five matches
  2. Total technical points scored across all five individual matches
  3. Total technical points conceded (fewest wins)
  4. Result of the final match competed in the dual
  5. If still tied: a sudden-death individual overtime match (athletes determined per Article 5)

2.4 Tournament Bracket

Brackets are seeded into Championship and Consolation sides. Winners of Bouts 1–4 advance through the Championship semis (Bouts 5–6) into the Championship Final (Bout 11). First-round losers drop into the Consolation bracket (Bouts 7–10) and grapple for the 3rd place match (Bout 12).

*Brackets may be expanded and compressed based on number of teams.

2.5 Injured or Absent Athletes During a Dual

Once a team dual begins, no substitutions are permitted. If an athlete is injured or otherwise unable to compete in their assigned match, that match is forfeited, and the opposing team receives the forfeit team points as defined above. The remaining matches continue as scheduled.

Note: Teams that advance to a subsequent round with a missing athlete may substitute or forfeit. The forfeited slot becomes an automatic win for the opposing team in that dual.

Article 2.5

Upper Belt Supermatches

2.5 Overview

Upper Belt Supermatches are exhibition bouts held at CJL events featuring purple, brown, and black belt athletes. Supermatches are standalone individual competitions and carry no bearing on team standings, team scores, or tournament results of any kind. They exist to showcase high-level grappling and to give upper belt athletes a competitive platform within the CJL ecosystem.

2.6 Eligibility

  • Eligible ranks: Purple Belt, Brown Belt, Black Belt
  • White and blue belt athletes are not eligible for supermatches
  • All supermatch athletes are subject to the same conduct, anti-doping, and safety standards as all CJL participants

2.7 No Effect on Team Scores

Supermatch results do not affect the team dual meet scorecard in any way. A supermatch win, loss, or draw has no bearing on either participant’s team standing in the team tournament. Supermatches are purely individual exhibition bouts.

2.8 Open Upper Belt Ruleset

Supermatches are contested under an open ruleset consistent with what is permitted at the black belt level in major international jiu-jitsu competition. The following techniques are permitted in supermatches that are otherwise prohibited in CJL quintet matches:

  • Heel hooks — inside and outside
  • Knee bars
  • Toe holds
  • Bicep slicers and calf slicers
  • Knee reaping
  • Jumping Guard

All other prohibitions from Article 9 remain in effect for supermatches — including all striking, eye gouging, hair pulling, groin attacks, slamming, and spiking an opponent on their head.

2.9 Format & Matchmaking

Supermatches are five (5) minutes long. Teams are encouraged to make their upper belts who are looking to compete known, so CJL officials may schedule these matches. These supermatches will occur between or after the quintet and triplet rounds.

Article 2.6

Women's 3-on-3 Team Format

2.6 Overview

The CJL Women’s Division is contested as a 3-on-3 team dual meet. Each team fields three (3) grapplers who each compete in exactly one (1) individual match against a designated opponent from the opposing team. This is not a survivor/elimination format — every athlete competes once per team matchup regardless of outcome.

Key Rule: Each athlete competes in one match only. There is no carry-on, no survivor advancement, and no second matches within the same women’s team dual.

2.7 Team Composition

  • Each team must field at most three (3) grapplers for each team dual
  • All competitors must hold a current rank of white, blue, or purple belt
  • Brown belts, black belts, and above are not eligible to compete in the CJL women’s division
  • Each team may register up to two (2) alternates, eligible to substitute before the duals only
  • Teams may only have competitors who are active team members and CJL associates (check eligibility)

2.8 Team Weight Limit — 600 lbs

The Women’s Division operates under the same team weight model as the Men’s Division. The combined weight of all three (3) competing grapplers on a women’s team must not exceed 600 lbs (approximately 272 kg) at the official weigh-in. If the weight limit is exceeded, the offending team will have until the conclusion of weigh-ins to find a substitute for one member of the team, which allows them to meet the limit, or they will be required to compete as a team of two and forfeit one of their matches each bout. Rosters are finalized with the conclusion of weigh-ins. New competitors will not be allowed to join the competition afterwards.

Team Weight: 600 lbs combined across all three competing athletes. No individual weight floors or ceilings.

2.9 Team Dual Result

Each individual match produces a result that adds to the team dual scorecard. After all three matches, the team with the most dual-meet points wins the dual and continues in the bracket. The same dual-meet points table from Article 2.3 applies.

2.10 All Other Rules

With the exception of team size (3 vs. 5) and the team weight limit (600 lbs vs. 900 lbs), all other CJL rules apply identically to the Women’s Division as to the Men’s Division.

Article 3

Men's Team Weight Limit & Weigh-In

3.1 The Men’s 900-Pound Team Weight Limit

The CJL does not use individual weight classes. Instead, each team’s five competing grapplers must have a combined weight that does not exceed 900 lbs (approximately 408 kg) at the official weigh-in. If the weight limit is exceeded, the offending team will have until the conclusion of weigh-ins to find a substitute for one member of the team, which allows them to meet the limit, or they will be required to compete as a team of four and forfeit one of their matches each bout. Rosters are finalized with the conclusion of weigh-ins. New competitors will not be allowed to join the competition afterwards.

Team Weight: 900 lbs combined across all five competing athletes. No individual weight floors or ceilings.

3.2 Weigh-In Procedure

  • The official team weigh-in is held on the day of competition, at least 60 minutes before the first scheduled match
  • All five rostered grapplers step on the scale individually; weights are recorded and summed for the team total
  • Athletes must wear their competition uniform (rash guard and shorts, or gi) at weigh-in — no additional clothing
  • Each athlete steps on the official scale once. Once an athlete steps off they are not allowed to be reweighed.
  • A team that exceeds 900 lbs is given until the end of the weigh-in period to find a substitute.
  • A team that cannot make weight after the grace period forfeits a member of their team and must forfeit one of the 5 matches in each bout.

3.3 Alternates & Substitutions Before Weigh-In

Alternates must be weighed in with the rest of the team, replacing one person on the starting roster for weigh-ins. Substitutions must be made and announced to mat officials before each team-on-team bout.

3.4 Weight Strategy

Teams are encouraged to build rosters around the 900 lb limit. Weight cutting is not banned but strongly discouraged for the safety of athletes. Teams do not have to meet a minimum weight.

Article 4

Athlete Eligibility & Registration

4.1 Belt Rank Requirements

The CJL quintet matchup is open to athletes holding a current rank of white, blue, or purple belt. All three ranks compete under identical rules with no technique restrictions based on belt.

  • Eligible: White Belt, Blue Belt, Purple Belt
  • Ineligible: Brown Belt, Black Belt, or any rank above purple belt

Reclassification: An athlete with a documented background as a professional or high-level amateur MMA fighter, College wrestler (or equivalent), or judo black belt may not compete at white belt regardless of their BJJ rank. The league reserves the right to reclassify any athlete based on competitive experience.

4.2 Team Registration

Team registration for events will take place through the CJL website www.cjlofficial.org. Specifics for events such as fees and deadlines will be clarified on the website.

4.3 Eligible Athletes

  • Competing athletes must be enrolled as full-time or part-time students at the member institution;
  • Athletes must maintain good academic standing as defined by their institution;
  • Athletes may compete in CJL events for so long as they remain enrolled at their member institution, subject to applicable medical hardship exceptions.
  • Other Eligibility requirements are specified in CJL bylaws.

Article 5

Lineup Submission & Match Order

5.1 Lineup Submission

Team lineups are made at the discretion of team captains. Captains of opposing teams must hold a meeting before the dual to discuss and agree upon matchups between the two teams. Each team will submit its full five-athlete lineup — the order in which each grappler will compete (Match 1 through 5) — to the mat-side table before each team dual. Once submitted, lineups are solidified and may not be changed.

  • Lineups are discussed by both team captains before the match.
  • Lineups are submitted to the table during the break between duals.
  • Coaches will not take part in the captain’s lineup meetings and may not alter lineups after submission.

5.2 Lineup Reveal

Lineups will be revealed prior to each dual. The two teams will line up on opposite sides of the mat and will be called out by name to walk to the middle of the mat and shake their opponent’s hand in reverse order. The last names called will be the first match’s competitors, who will stay in the center upon shaking hands and begin their match.

5.3 Match Sequencing

Matches are run in order from Match 1 through Match 5. A 45-second break occurs between each individual match. The countdown begins the moment a bout concludes.

  • Match duration: 5 minutes per individual bout
  • Break between bouts: 45 seconds
  • Athletes should be ready at mat-side before their scheduled slot

5.4 Tiebreaker Match

If the team dual is tied after five matches and all tiebreaker criteria in Article 2.3 are inconclusive, a sudden-death individual overtime match is contested. Both teams designate one athlete for the overtime match. Teams will have 45 seconds to decide their representative. The overtime match will be 5 minutes long. The first person to score 10 points or a submission automatically wins the match. If neither condition is met, the competitor with more points is announced the winner. If the match is tied, the winner is at the discretion of the referee.

Article 6

Uniform Requirements

6.1 Team Kits

All athletes competing in the CJL are required to wear their official team kit during the team dual. No outside apparel is permitted.

6.2 No-Gi (Default) Uniform

  • Rash guard: Tight-fitting, covers the torso to the waistband; official team colors
  • Shorts: Board-style, no pockets or pockets stitched shut, no metal hardware; mid-thigh to knee length
  • Compression shorts or long tights under board shorts are permitted in approved colors
  • No grabbing of rash guards or shorts — this is a foul (see Article 9)

6.3 Hygiene

  • Fingernails and toenails must be short and trimmed
  • Long hair must be tied up or covered
  • No greasy, oily, or sticky substances on the body or clothing
  • Athletes with apparent contagious skin conditions will be directed to the event medic

6.4 Prohibited Items

  • Jewelry of any kind during competition (rings, earrings, necklaces, etc.)
  • Shoes on the mat
  • Hard-shell or metal protective gear that may injure an opponent
  • Eye protection

Permitted protective gear:

  • Light kneepads and elbow braces — no metal parts
  • Athletic ear guards — no metal or hard shells
  • Bandages on fingers, wrists, or ankles with medical authorization
  • Minimally wrapped joints — fingers or wrists

Article 7

Match Procedures

7.1 Call to the Mat

Athletes must be present at the mat-side before their match. If an athlete does not respond when called, they will be given a 2-minute allowance to come to the mat. Failure to appear after the allowance period results in a match forfeit.

7.2 Match Start

  • Athletes present themselves at their assigned corner
  • The referee calls both athletes to the center of the mat
  • Athletes put on their assigned ankle bands
  • Athletes bow or shake hands
  • The match begins on the referee’s whistle

7.3 Out-of-Bounds

Standing

When a standing athlete steps into the protection area with one full foot, the referee awards 1 point to the opponent and restarts from a neutral standing position.

An athlete who deliberately flees the mat receives an immediate stalling strike.

Ground

Out of bounds occurs when no body part of either athlete contacts the combat area, or when any body part exits the protection area. The referee restarts from the last secured position.

If athletes go out of bounds during a scoring action, the referee waits for the 3-second count. If control is confirmed, points are awarded, and the match restarts at the center.

Submission Attempts at the Boundary

An athlete who uses exiting the mat as a substitute for a proper technical submission defense is given a stalling strike, and the attacker is given 1 point. If proper defense creates out-of-bounds movement, the referee stops action, awards 1 point to the attacker, and restarts neutrally on the feet at the center.

Example: If a rear naked choke is evaded by running out of bounds, a point is issued to the attacker of the choke and a stalling strike is given to the evader. If proper defense causes rolling which goes out of bounds, a point is given to the attacker without stalling strike.

7.4 Restart Positions

When action is stopped, the match restarts from the last position secured for at least 3 seconds. Standard restart positions:

  • Neutral Standing — both athletes at center, one foot on the inner circle
  • Closed Guard — bottom athlete on back, feet crossed around opponent; top on knees
  • Half Guard — bottom athlete on side with one of the opponent’s legs trapped
  • Open Guard — bottom athlete on back, feet flat on mat; top kneeling in front
  • Side Control — top athlete chest-down on opponent’s belly, outside the guard
  • Full Mount — top athlete mounted on torso, knees flanking the body, facing the head
  • Back Control — attacker behind opponent with heels between thighs, seatbelt control

All penalties will result in a Neutral Standing restart position at the center of the mat.

7.5 Match Interruptions

The referee may stop the match for:

  • Injury or medical emergency
  • Bleeding — maximum 5 minutes of cumulative treatment time per athlete per match
  • Out-of-bounds situations
  • Uniform adjustment — maximum 2 minutes
  • Penalty reset (see Article 10)

7.6 End of Match

An individual match ends when:

  • A submission is achieved or conceded (highest priority — immediate match win)
  • An athlete is disqualified (4th stalling strike, severe foul, or 4th accumulated penalty)
  • An athlete is unable to continue due to an injury caused by a legal hold
  • Regulation time (5 minutes) expires — match goes to points or referee decision

Note: Any action that occurs at the same time as the buzzer is at the referee’s discretion and is not challengeable.

Article 8

Scoring System

8.1 General Principles

Points are awarded when an athlete stabilizes a scoring position for 3 (three) consecutive seconds. An athlete caught in a submission hold is not considered in control until they have escaped the hold.

Athletes who voluntarily relinquish a position to score from it again are not re-awarded those points until the opponent has escaped, reversed, stood up, or returned to a full guard. Progressive dominance must happen.

8.2 Technical Points — Full Reference

Scoring ActionPointsNotes / Conditions
Stepping Out of Bounds1 ptAthlete's full foot exits the combat area while standing
Takedown — Standard2 ptsFrom feet; maintain top control for 3 seconds
Sweep / Reversal2 ptsBottom to top from any guard; maintain control 3 sec
Guard Pass3 ptsPass guard to side control or north-south for 3 sec
Knee on Belly2 ptsFree leg off mat; stable for 3 sec
Pulling Guard1 ptsAthlete pulls guard from neutral position
Full Mount4 ptsMounted on torso, knees flanking body, facing head; 3 sec
Back Control4 ptsChest to back with arms or legs controlling the torso; 3 sec

Green numbers represent points given to athlete. Red numbers represent points given to their opponent. Table refers to Individual match points.

8.3 Technical Superiority

When an athlete completes the match leading his opponent by 10 or more points, they win by a technical superiority, and their team is awarded 4 points rather than 3 for a win by decision.

8.4 Progressive Dominant Position Rule

Dominant position points follow a mandatory progression: Side Mount → Full Mount → Back Control. Once a position is scored, those same position points cannot be scored again until the opponent regains closed guard or an offensive position.

Weight Consideration: If athletes are separated by a large weight difference, the lighter athlete will not receive a second stalling call penalty, though a third call still results in penalty and fourth in disqualification.

8.5 Ways to Win an Individual Match (Earn points for team indual)

ResultTeam PointsDescription
SubmissionWin (5 team pts)Tap, verbal, or loss of consciousness — match ends immediately
DisqualificationWin (5 team pts)Severe foul or 4th accumulated penalty
Referee StoppageWin (5 team pts)Injury / safety stoppage from legal hold
ForfeitWin (5 team pts)Opponent fails to appear or cannot compete
Referee StoppageWin (4 team pts)Injury / safety stoppage from legal hold
Points DecisionWin (3 team pts)More technical points at end of regulation
Referee DecisionWin (2 points) Loss (1 Point)Scores are tied at the conclusion of the match. The referee chooses the winner.
OvertimeWin (Team wins)First to 10 points or submission; or result of more points or referee decision

8.6 Tiebreaker Criteria (Points Tied at End of Regulation)

Referee decision criteria:

  • I. Initiating effective action — the athlete who attacks, attempts takedowns, guard passes, sweeps, and submissions; aggression and forward pressure are heavily rewarded
  • II. Close submissions & dynamic action — progression through dominant positions toward submission attempts, including takedowns, sweeps, and passes
  • III. Positional control — if all other factors are equal, the athlete who dictated the pace and controlled position

8.7 Tiebreaker Criteria (Points at the end of Dual)

If both teams earn an equal amount of points by the end of the dual, the team which won a majority of the five (5) matches is the winner of the dual.

Article 9

Prohibited Actions & Fouls

9.1 Legal Techniques

The following techniques are legal in all CJL matches:

  • All chokes — except using the hand to cover the mouth or squeeze the windpipe/trachea
  • All arm bars, shoulder locks, and wrist locks
  • Straight Ankle locks

9.2 Illegal Techniques — 5-on-5, 3-on-3 (White Through Purple Belt)

The following are prohibited for all CJL athletes regardless of belt rank:

  • Twisting leg locks, including Heel hooks — inside and outside
  • Knee reaping
  • Forcing the knee reaping
  • Neck cranks and spinal locks (such as twisters) without a simultaneous choke
  • Bicep and Calf Slicers
  • Slamming
  • Jumping Guard
  • Spiking an opponent on their head
  • Striking of any kind — punches, elbows, knees to the face, kicks, head butts
  • Eye gouging or fish hooking
  • Grabbing the ears
  • Hair pulling
  • Gripping fewer than 4 fingers or toes (small joint manipulation)
  • Thumbing
  • Scratching, pinching, or biting
  • Squeezing or applying pressure to the groin
  • Grabbing rash guards or shorts (No-Gi)
  • Applying slippery substances to the body or clothing
  • Scissor takedown
  • Suplex landing the opponent on their head or neck
  • Forcing the opponent headfirst into the mat

Note: There are no belt-based technique restrictions in the CJL. White, blue, and purple belts compete under identical rules. The prohibited technique list above applies uniformly to all CJL quintet competitors.

9.3 Disciplinary Fouls — Immediate Disqualification from Match and Event

  • Profane language or obscene gestures directed at any person at the event
  • Hostile or threatening behavior toward athletes, officials, or spectators
  • Intentional illegal striking — punches, elbows, knees to the face, kicks
  • Biting, gouging, hair-pulling, or groin attacks
  • Any conduct deemed grossly incompatible with the competition environment

9.4 Definitions of Ambiguous Illegal Techniques

  • Knee Reaping: Knee reaping occurs during leg entanglements, when an athlete’s outside foot crosses the middle/belly button of their opponent's body towards the inside, compromising the integrity of the knee. When knee reaping occurs without an illegal hold/submission, the referee will immediately stop the match, award a point to the affected athlete, and resume the match in a neutral, standing position. Thus, the athlete who reaped loses a point and their advantageous position. If the athlete who is reaping the knee does so with an illegal hold/submission, the match is immediately concluded, and the referee disqualifies that athlete.
  • Forcing the Knee Reaping: Forcing the reap occurs when an athlete grabs their opponent’s leg and forces it across the midline/belly button of their own body, into a reaping position. Forcing the knee reap results in a pause in the action by the referee, a point for the affected athlete, and then the action is resumed in a neutral, standing position.
  • Slamming: When a competitor picks their opponent up off the ground and forcefully returns them, it is considered a slam. During takedowns, a slam occurs when the flow of a takedown is disrupted, and then a forceful return occurs. One clean swoop is not considered a slam. Suplexes and German Suplexes are considered slams. Slams result in immediate disqualification.
  • All other Illegal Techniques: All other specified illegal techniques listed in Article 9.2 result in disqualification.

Article 10

Penalties & Stalling

10.1 Stalling & Passivity — Four-Strike System

The CJL demands active, forward-seeking grappling at all times. Stalling is defined as an athlete purposely slowing the pace, aggression, or flow of the match with no apparent strategy to advance position, set up a submission, or escape a defensive situation.

Stalling may be called from any position, including front or back mount and all defensive positions, if the referee determines there is no attempt to progress, escape, or stay active.

StrikeConsequenceNotes
1stOfficial warning — no scoreReferee verbally warns athlete; match continues
2ndPoint deduction — 1 pt to opponentReferee pauses; resets in neutral standing
3rdPoint deduction — 1 pt to opponentReferee pauses; resets in neutral standing
4thDisqualificationOffending athlete loses; opponent wins by DQ

Additional stalling rules:

  • Stalling will be enforced if an athlete is passively in guard. A person in guard must be making offensive movements.
  • A fighter cannot flee or run from a guard pull — they must defend, or engage the position
  • Avoiding contact for 5 seconds while standing or passing open guard counts as stalling
  • A fighter in their opponent’s closed guard must attempt to open the guard and advance — holding inside closed guard is stalling
  • If two athletes disengage, both must reengage — regardless of who initiated the disengagement

Simultaneous Stalling: Both athletes may receive a stalling call at the same time. If a simultaneous stalling call results in a reset, the action restarts from neutral standing.

10.2 Point Deduction Procedure (2nd and 3rd Stalling Strike)

  • Referee calls timeout
  • Referee orders the offending athlete to a neutral location
  • Referee informs corners and judges of the point deduction
  • Referee resets athletes in neutral standing.
  • Exception: if the offending athlete was in a fully defensive position (e.g., mounted or back-taken), the opponent retains the advantageous position after the deduction

10.3 Penalty Procedure

If an illegal submission is applied (twisting leg locks, spine contortions, etc.), the referee will stop the match immediately, and the athlete who applied the submission will be disqualified.

If an endangering technique is applied (Slamming, eye gouging, striking, etc.), the referee will stop the match immediately, and the athlete who applied the submission will be disqualified.

If any minor illegal techniques are applied, the referee will stop the match immediately, give a point to the affected athlete, and resume the match in neutral position.

If an illegal position or technique is forced by an opponent (forcing the reap), the referee will stop the match immediately, give a point to the athlete who was forced, and resume the match in neutral position.

Article 11

Medical & Safety

11.1 Medical Staff

The event organizer must provide qualified medical personnel on-site throughout all CJL competitions. Medical staff MUST be on site during the entire duration of event and must be prepared to give treatment in the case of trauma.

11.2 Bleeding

Bleeding stops the match. A maximum of 5 cumulative minutes of medical stoppage is permitted per athlete per match. Exceeding this limit ends the match — the bleeding athlete loses by injury.

11.3 Injury During a Match

If an athlete is unable to continue due to injury from a legal hold, the opponent wins by submission/injury stoppage. If caused by an illegal action, the referee determines whether to disqualify the offending athlete or discontinue the match and score by current cards (see Article 10.3).

11.4 Loss of Consciousness

Loss of consciousness from a legal hold results in a submission win for the opponent. Athletes who lose consciousness due to head trauma must not compete again in the same event and must receive medical clearance before their next competition.

11.5 Referee Safety Stoppage

Every match is subject to stoppage by the referee if the referee deems the athlete to be in a dangerous position. A referee’s main responsibility is athlete safety, so a referee’s stoppage based on safety is not subject to challenge.

Article 12

Coaches & Corner

12.1 Coaching Staff

Each team may have one head coach. All coaches are subject to league approval. During a match, only the head coach may be present in the designated coaching area. Remaining assistant coaches must stay backstage.

12.2 Permitted Conduct

  • Verbal coaching from the designated corner area during the match
  • Providing water during a referee-called stoppage
  • Assisting with injury treatment if authorized by the event doctor

12.3 Prohibited Conduct

  • Stepping onto the mat without authorization
  • Arguing, threatening, or attempting to influence referee decisions
  • Profane language or hostile behavior toward officials, opponents, or spectators
  • Providing substances other than water during competition

Coach penalty sequence:

  • First violation — formal warning
  • Second violation — Coach is removed from the competition area for the event. The team may designate a replacement from the remaining coaching staff.

Article 13

Protests & Video Review

13.1 Video Review

Video review is available if a decision affects the outcome of a match. The challenge must be issued at the completion of the match, prior to the beginning of the next match.

If video review is available:

  • Each team is entitled to one (1) challenge per dual
  • The challenge must be initiated by the head coach immediately after the match
  • If upheld (decision reversed), the team retains its challenge
  • If denied (decision confirmed), the team loses the challenge, and the opponent receives 1 point

13.2 Formal Protests

No protest against a referee’s decision may be submitted after a dual has ended. Match results will not be overturned after the beginning of the following match. If a coach has a protest, they must make it known to the match officials before the start of the following match in order to start the review process, which extends time between matches.

Article 15

Competition Facility Standards

14.1 Required Areas

  • One or more match areas (mats) with clearly marked combat and safety zones
  • Score table and visible scoreboard per mat
  • Coaching area — clearly demarcated, minimum 1 meters from mat edge
  • Warm-up area exclusively for athlete use
  • Weigh-in and uniform inspection area with certified scale
  • Locker and athlete bathroom, team staging area

14.2 Mat Standards

Mats must be at least 8x8 meters (approximately 26x26 feet). They must be thoroughly cleaned and disinfected before and after competition. Mats must not have any visible damage or rips, which could result in injury.

Hygiene: Mats must be cleaned and disinfected before every competition session without exception.

14.3 Scoring Infrastructure

Each match area must be accompanied by a score table containing:

  • A visible scoreboard showing both athletes’ current point totals
  • A scoreboard counting team points
  • A visible match clock

Appendix A

Scoring Quick Reference

Scoring ActionPointsNotes / Conditions
Stepping Out of Bounds1 ptOpponent's full foot exits the combat area while standing
Takedown — Standard2 ptsFrom feet; maintain top control for 3 seconds
Sweep / Reversal2 ptsBottom to top from any guard; maintain control 3 sec
Guard Pass3 ptsPass guard to side control or north-south for 3 sec
Knee on Belly2 ptsFree leg off mat; stable for 3 sec
Pulling Guard1 ptsOpponent pulls guard from neutral position
Full Mount4 ptsMounted on torso, knees flanking body, facing head; 3 sec
Back Mount4 ptsChest to back, heels between thighs (not crossed); 3 sec

This table references Individual match points.

Appendix B

Dual-Meet Team Points Table

Individual Match ResultWinnerLoserNotes
Submission win50Immediate match win; strongest result
Injury/Forfeit Win50Opponent unable to continue
Disqualification / DQ win50Opponent DQ'd for foul or accumulation
Technical superiority win4010-point gap in individual match
Decision win (points)30Most technical points at regulation end
Referee Decision21Tied score; Referee chooses winner

This table references Dual team points.

Appendix C

Prohibited Techniques

The following techniques are illegal in all CJL divisions. All rules apply uniformly to white, blue, and purple belts.

TechniqueStatusNotes
Rear naked choke✓ Legal
Guillotine choke (all variants)✓ Legal
Triangle choke✓ Legal
Arm bar / shoulder lock✓ Legal
Any joint submission unless specified below✓ Legal
Straight ankle lock✓ Legal
All Chokes (except blocking windpipe with hand)✓ Legal
Twisting leg locks✗ IllegalLegal in Supermatch
Heel hook (inside & outside)✗ IllegalLegal in Supermatch
Bicep and Calf Slicers✗ IllegalLegal in Supermatch
Knee reaping✗ IllegalLegal in Supermatch
Forced knee reaping✗ IllegalLegal in Supermatch
Neck crank (no choke)✗ IllegalAll divisions
Spinal lock (no choke)✗ IllegalAll divisions
Slamming✗ IllegalAll divisions
Spiking opponent on head✗ IllegalAll divisions
Striking of any kind✗ IllegalAll divisions
Eye gouging/fish hooking✗ IllegalAll divisions
Grabbing the ears✗ IllegalAll divisions
Hair pulling✗ IllegalAll divisions
Small joint manipulation✗ Illegal< 4 fingers or toes
Thumbing✗ IllegalAll divisions
Scratching, pinching, or biting✗ IllegalAll divisions
Groin pressure✗ IllegalAll divisions
Grabbing shorts or rash guard✗ IllegalNo-Gi; all divisions
Applying slippery substances✗ IllegalAll divisions
Scissor takedown✗ IllegalLegal in Supermatch
Suplex to head/neck✗ IllegalAll divisions
Forcing opponent headfirst✗ IllegalAll divisions
Jumping Guard✗ IllegalLegal in Supermatch

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